PC-Crash – details


PC-Crash 11.1

New Features

  • Extensive 3D rendering improvements, including shadows, reflections , and lighting.
  • Attach light sources to vehicles.
  • Use the solar calculator to determine the sun’s position for a given location, date, and time, then put the sun in that position for your animation.
  • Nonlinear spring/damper elements in the multibody model.

Improvements

  • Now you can show both textured and DXF/point cloud vehicles at the same time.
  • Label your sequences for better organization.
  • Looming calculations using sightlines between vehicles.
  • Save a log file of your Monte Carlo Collision Optimizer trials.

Watch the new features in action here

PC-Crash 11.0

New Features

  • Use E57 point cloud  format to speed up 3D scan handling while reducing file size.
  • Turn the display of vehicles on and off scans at specified time, opening new options for animation.
  • Map textures from evidence photos onto objects in your simulation.

Improvements

  • A customizable Ribbon organizes menus and tools, making it easier to find and hotkey new features.
  • All 3D vehicles have an improved shrink-wrap shape for better contact detection with complex multibodies.
  • Various user interface improvements.

Watch the new features in action here

PC-Crash 10.2

New Features

  • Use a new Visual Programming   interface to build intelligent vehicle features, such as Adaptive Cruise Control and Collision Avoidance systems.
  • Snap 3D  scans to the zero plane.
  • Time-dependent Multibody joint stiffness  lets you change joint behavior during your simulation.
  • Move your camera between predefined positions during your animation for dynamic videos .

Improvements

  • Finding where a given photo was taken, and applying the data in that image to your environment is now easier .
  • Chart improvements, including user-defined variables and value preview when distance is on the x-axis.
  • 3D view improvements, including driver view updating with slider.
  • Copy object attributes between objects.

Watch the new features in action here